23 year old male, 6’00” tall, medium-length black hair, thick moustache, green eyes, olive skin, carrying a greatsword, glaive, and backpack
Kalderash is a 23 year old Varisian male, 6’00” tall, with medium-length tousled black hair, green eyes, and an olive complexion. He’s built athletically, with lean yet powerful muscles, and bears several noticeable scars which reveal a past of excitement, danger, and a propensity for risk-taking. His personality, however, is jovial and good-natured, and his quick wit betrays a keen intellect.
Sensitive to the presence of magic around him for as long as he can remember, Kalderash is strangely unable to channel the magic he feels constantly flowing around him. The sorcerous traditions of his Varisian people have long taunted him, with the wild power he can innately sense seemingly forever beyond his grasp. However, this sense instilled early on in Kalderash’s life a yearning for knowledge and a strong desire for any kind of protection from the primal, arcane forces he can feel but not manipulate.
As a child, his sensitivity to magic and natural curiosity frequently landed young Kalderash in some form of trouble. Spontaneous and sometimes solitary “adventures” to determine the sources of magics he detected often required Kalderash to defend himself the only way he knew how: with fists or feet. Fortunately, he was a vigorous and resilient youth, and his misadventures rarely ended in serious injury. Nonetheless, his beleaguered parents didn’t know what to do with this young wildman, and at the age of 12 he was apprenticed to a travelling merchant named Azhar. This was a great stroke of luck, for “old Azhar” was a shrewd businessman with an eye for a person’s strengths and flaws, and a touch of greed tempered by a natural kindness. Azhar quickly realized the potential in his young charge, and soon Kalderash accompanied him on all of his business journeys, keeping his ears and eyes open, and using his special sense to discover magical trinkets in some unlikely places. Azhar’s trade flourished, and he rewarded Kalderash by paying for the training and tutoring Kalderash craved. Kalderash studied fighting and weaponry with the merchant guards always present around a successful trading caravan. He learned of history and ancient language from the numerous texts and tomes Azhar bought and sold. He also played frequently with the children of traveling performers, picking up a bit of showmanship and a few tricks and techniques for entertaining the crowds around Azhar’s wagon at a trading stop.
As he grew older, stronger, and smarter, Kalderash began taking on more and more of the responsibilities of a wandering trader. But, as ideal as the environment was for a growing boy of his nature, it didn’t take long for him to realize that the life of a merchant was simply not for him. Rooted deep in his mind, curiosity and the need to understand his unusual relationship with magic was driving him inexorably toward a life of exploration and adventure. Old Azhar had long known that Kalderash would someday leave on this personal quest, and having become a wealthy and influential merchant with children of his own, did not mind that Kalderash would not be taking over his business empire. On Kalderash’s twentieth birthday, Azhar gave his blessing, released him from his apprenticeship, and presented him with a distinctive greatsword he had had made by the finest smith in his employ. Inscribed on the blade is the Ancient Thassilonian word for “Truth”.
Since leaving Azhar’s caravan, Kalderash has been wandering the countryside following the magical currents he has felt all his life. Today, they have led him to Sandpoint.